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transfrm.txt
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1994-11-06
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Transform Points Version 1.3
for
Modeler 3.5
⌐ 1994 By AndrΘ Hotz of Imaginative Systems
With the help of this macro, you can transform (selected) points of an
object to either spheres, boxes, discs or cones. You can create some very
interesting objects with this macro, especially if you are using it on an
object several times.
This macro has a lot of functions, so I will explain them step by step in
this doc. After you have installed and started the macro, a requester will
pop up, showing the buttons "Boxes", "Spheres", "Discs" and "Cones". Just
select the object to which you want to transform the points and hit "OK".
After that, a new big requester will appear. The first part of it will
look similiar to you. It shows the different adjustments for the selected
object. For example: If you have selected "Sphere", there will be buttons
for the radius, segments and sides of the sphere. Below these buttons,
there is a surface requester, with which you may select a new surface for
the objects that will be created.
Below this one, there comes a number other options:
The first one is the "Affected Points" button. With this one, you can
select if you want to transform all points in the layer or just those you
have selected.
The second button, "Remove existing Points", will cut the points that are
transformed.
With the third button, you can choose if the created objects should be
placed into a new layer, so that the source object will be unaffected.
The last row of buttons is used to save the created objects seperatly on
disk. You also are able to save a complete scene file which will load all
the objects into layout.
If you have selected "Disc" or "Cone", there will be another row of
buttons. The "Center Mode" buttons. If you select disc or cone "Center",
the point that will be transfomed will be the center of the disc or cone.
If you select "Top", the point that will be transformed will be the top of
the disc or cone and if you select "Bottom" the point will be the bottom of
the disc or cone. The best way to understand this is to try it !
After hitting "OK", a message will show up, telling you how many points
will be transformed.
Just press "OK" again, and the macro will start working.
If you have an object with many points, it could take a while until the
macro has completed his work !!!
This macro was written by AndrΘ Hotz of Imaginative Systems. If you have
any questions or you are in need of a good macro, just call or write to:
Imaginative Systems
AndrΘ Hotz
Tannhaeuserstr.3
51674 Wiehl
GERMANY
Tel: +49 (0)2262 93189
Fax: +49 (0)2262 97839
History:
~~~~~~~~
Ver. 1.0: - Added the "Box" and "Disc" Option
- Added "Save Objects"
Ver. 1.1: - Added "Save Scene"
- Some bugs were removed
Ver. 1.2: - Added the "Cone" Option
- Added the "Center Mode"
Ver. 1.3: - Optimized Code
- Removed all known bugs
Future Enhancements:
~~~~~~~~~~~~~~~~~~~~
- Rotating of Cones.
- Your wishes.